domito Posted August 1, 2018 Share Posted August 1, 2018 Hi, Is there a way to scale a 3d noise across a mesh using a painted attribute? For example if I used a cell noise to make scales on a lizard and had an attribute that could scale the cells in size around the jaw or belly etc. When I try to do it I get very strange rounding and squishing in the noise around the edges of the painted attribute where the attribute map goes from black to white. Thanks, - Mike Quote Link to comment Share on other sites More sharing options...
davpe Posted August 2, 2018 Share Posted August 2, 2018 hi, i'm afraid you'll always get that unwanted deformation. i was trying to achieve something similar to what are you doing and came to a conclusion there always gonna be stretching in gradients (althou can't explain why exactly is it happening). i'd be very happy to be wrong thou! Quote Link to comment Share on other sites More sharing options...
domito Posted August 2, 2018 Author Share Posted August 2, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
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