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Import attribute into VOPS


Guest Jim_M

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Guest Jim_M

So I started watching this excellent tutorial about creating a spiderweb and got 3 minutes in.... https://www.youtube.com/watch?v=LFkzD9cgxek
It's over my head with the coding at the moment so I thought I would try to create the same with SOPs and a bit of VOPs.

I got pretty far pretty quick, and everything works so far (some dodgy maths, and weird values that work), but I am stuck on the VOPs bit.
I want to randomise the rotations for the spar angles, I have them setup as primitive attributes, each one having a different number.
I can get the attribute into VOPs (I think), but I'm pretty stuck at how to implement the randomisation per piece/attribute.

Any help appreciated. HIP file attached.

overview.thumb.jpg.39e4fd3cfccef0fae22aeb9ac465b02c.jpgstuck.thumb.jpg.5eb27ee777f532717361a46d50387f62.jpg)

 

spiderweb_v002.hip

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