younggun Posted August 10, 2018 Share Posted August 10, 2018 (edited) Hello, I'm trying to map textures on to a FLIP simulation using an FBX model that has multiple UVs assigned to different groups. I understand how to setup the simulation and have seen the many FLIP UV posts on here and the Houdini Forums, as well as Ben Watt's melting tutorial on youtube, but in all cases it seems like only one material is being mapped. Do I need to somehow merge my UVs into one file to make this work? Any help would be greatly appreciated. HIP file attached (sorry for the large file sizes). Thanks Joe Gen3_Fluid-UV.hipnc textures.zip Edited August 10, 2018 by younggun Quote Link to comment Share on other sites More sharing options...
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