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FLIP UV on FBX with multiple UVs


younggun

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Hello,

I'm trying to map textures on to a FLIP simulation using an FBX model that has multiple UVs assigned to different groups. I understand how to setup the simulation and have seen the many FLIP UV posts on here and the Houdini Forums, as well as Ben Watt's melting tutorial on youtube, but in all cases it seems like only one material is being mapped. Do I need to somehow merge my UVs into one file to make this work? 

Any help would be greatly appreciated. HIP file attached (sorry for the large file sizes).

Thanks

Joe 

Gen3_Fluid-UV.hipnc

textures.zip

Edited by younggun
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