wupeng Posted August 12, 2018 Share Posted August 12, 2018 English is not my native language . this is first time l make a question . have a good day everybody Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted August 12, 2018 Share Posted August 12, 2018 "Total Cook" mean how many times the specified node has needed to cook, meaning process, its input/geometry. For instance, a static box will have only one cook done, regardless of if you scrub the timeline. But if you place a transform node after that box, and put an animated value inside it, the transform node will be cooked (computed, processed, etc.) when the time changes, since it needs to rebuild the geometry at the new emplacement. Also, if you make an Attribute Wrangle (or anything that changes the geometry or any attribute) and you make a change in the Wrangle node, it will be cooked. See "total_cook" to have the example in video. Nota Bene : This is what I understand of it, but I might be wrong. Please correct me if I am. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.