c0y Posted August 13, 2018 Share Posted August 13, 2018 Hi, I'm looking for a way to import shader noises or textures into an Attribute VOP. Is there a way to do it ? The goal is to match some geometry deformations with complex shader noises. If I have a complex noise for example (with several mix, color adjustements, etc), I don't want to link each parameters together to get the same result. Is there a way to merge the result (for example with a bind export in the shader material) into a VOP SOP node ? It's just an example : here is the shader noise And I want to apply the result to points or primitives in the attribute VOP: Thanks for help ! Quote Link to comment Share on other sites More sharing options...
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