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Import Shader Noise or textures into VOPs


c0y

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Hi,

I'm looking for a way to import shader noises or textures into an Attribute VOP. Is there a way to do it ?

The goal is to match some geometry deformations with complex shader noises.
If I have a complex noise for example (with several mix, color adjustements, etc), I don't want to link each parameters together to get the same result. Is there a way to merge the result (for example with a bind export in the shader material) into a VOP SOP node ?

It's just an example : here is the shader noise

shader_noise_1.thumb.JPG.4a1e050e74cac65721444ee76d003364.JPG

And I want to apply the result to points or primitives in the attribute VOP:

geometry_import_noise_1.thumb.JPG.1dbb346c6301564af73ba0c919a022a8.JPG

Thanks for help !

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