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Transferring color to Flip particles from object and keeping it


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Hey!
I'm really struggling with transferring color to my FLIP particles from object. I need my particles to grab color from object they falling through and keep it even after leaving the object.
My simulation have constantly changing numer of particles, so every workflow I find here don't work (or I can't make it work : )

Can you help me with it? 
Here is my scene file.

transfer_color_to_FLIP.hipnc

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