j00ey Posted August 15, 2018 Share Posted August 15, 2018 I recently worked on a job where I had to export scenes with hundereds of objects that all had to have their own animated transforms and no vertex animation. I couldn't use any of the usual copy to points workflows but positioning so many nulls at object level by hand wasn't practical. I made an asset to do some of the donkey work - it basically reads attributes from points and uses them for transforms. Rotation is calculated from a vector attrib [by default N], translation and scale are just looked up from the points. It defaults to using the digits in the operator string so you can just copy and paste it over and over and it will keep looking up the next point. In case it's of use to anyone, here it is. It's pretty straightforward but there is a help card and a quick demo video... TB__geo_locator.hdalc 1 Quote Link to comment Share on other sites More sharing options...
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