glib Posted September 20, 2018 Share Posted September 20, 2018 This feels like it's a probably embarrassingly simple answer, but I'm still new to Houdini and it's not obvious to me. I've got a spiral grid of points connected by lines (polygons?) that I want to have as a normal mesh, so I can extrude faces etc. The closest I've gotten to what I want is with a Triangulate2D, but that adds all of the additional triangles I'm trying to avoid instead of maintaining the nice quads I have now. Polyfill/polycap/polybridge/skin don't seem to do what I'm looking for either. What's the usual approach here? Thanks. spiralgrid.hip Quote Link to comment Share on other sites More sharing options...
glib Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) Well I seem to have figured it out, but it doesn't feel elegant. I made an edge group, then used a triangulate2d, the another edge group, then used a group combine to subtract them, then a dissolve sop to delete the difference group edges. Using a delete sop seemed to delete everything but the dissolve worked. Edited September 20, 2018 by glib Quote Link to comment Share on other sites More sharing options...
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