HappehLemons Posted September 23, 2018 Share Posted September 23, 2018 How do you prevent a fluid emitter that starts on frame 100 form being elevated on every previous frame when a change is made, even though it's not active until the 100th frame? I've got an animation that runs before a fluid emitter starts on frame 100, but every adjustment on the the sim requires the 100 frames before the emitter to be evaluated again for every small change. How do I avoid that and only start evaluation on frame 100 Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 23, 2018 Share Posted September 23, 2018 It’s hard to answer without a proper file, but you may use a timeshift with an expression (if($F<100,100,$F), if your emitter is in sop context (and then you source it inside the Dop). You can also use a switch node, that swith from a null to your proper emitter at frame 100 (also with an expression). Not sure I understood your problem correctly, but hope it helps. Quote Link to comment Share on other sites More sharing options...
HappehLemons Posted September 23, 2018 Author Share Posted September 23, 2018 6 hours ago, StepbyStepVFX said: It’s hard to answer without a proper file, but you may use a timeshift with an expression (if($F<100,100,$F), if your emitter is in sop context (and then you source it inside the Dop). You can also use a switch node, that swith from a null to your proper emitter at frame 100 (also with an expression). Not sure I understood your problem correctly, but hope it helps. I was able to find what I was looking for. It was the' Start Frame" in the DOP Network setting. Thank you! Quote Link to comment Share on other sites More sharing options...
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