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Static flip with copied velocity


freax

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Hi, I have a question about copying velocity's to a flip simulation. I want to create a specific shape in the motion of the fluid. The only way I can get close to that at the moment is to source(copy) a generated velocity into the flip sim. That's because when I add the velocity, it overshoots too fast and I can't get that specific shape out of it. The only thing with copying the velocity, is that it copy's the velocities with a value of 0 as well, so the flip is completely at rest.
I was thinking that this could be fixed with a mask field, but it doesn't seems to work as I expected. 

Is there anybody out there who can tell me what i'm doing wrong? Or other suggestions to get that result would be welcome as well!

Actually, any help/advice would be appreciated!

pumpVelToFlip.hip

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