HappehLemons Posted September 24, 2018 Share Posted September 24, 2018 (edited) I've currently got a wetmap that I've got built into a principal shader based off a point cloud texture I wrote out for an entire model. How to I overlay the shader I’ve built on top of several existing materials so the wetmap shows on top of it? It works independently - but I've got no clue how to layer this on top of geo with several currently assigned materials. Any type of guidance would be very helpful. I’ve done a lot of research but I seem to not be on the right track for finding a solution to this. Ideally, I'd like to use the point cloud data as an alpha if possible (I would like to avoid baking anything to textures though. I want to do everything within the shaders if possible.) , to merge two different shaders together... but I'm a bit lost on the method here. Scene File: WetMapHelp.hipnc PointCloudTexture.zip Edited September 25, 2018 by HappehLemons Quote Link to comment Share on other sites More sharing options...
HappehLemons Posted September 25, 2018 Author Share Posted September 25, 2018 Here's how I'm building things out if it's helpful. Really banging my head against the wall on this one. Everything seems to loop me back into either having a wetmap only, or having the original textures. Quote Link to comment Share on other sites More sharing options...
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