jreeves Posted September 25, 2018 Share Posted September 25, 2018 Hi, I've been playing around with the demo crowd sim setup inside Houdini and wanted to setup my own based on this. I used MakeHuman and Mixamo and setup a character with animation. I got all the parts working but for some reason the animation on my character pops like the rig or cache is breaking. I've narrowed it down to being something about the retiming being done in the crowd sim but I have no idea what the actual problem is or how to fix it or even what to search for. Any ideas? Attaching my scene just in case. sim_test_v02.zip Quote Link to comment Share on other sites More sharing options...
jreeves Posted September 26, 2018 Author Share Posted September 26, 2018 Today 5:23 P.M. Ok so i've fixed it? Not really sure what it was since I still get the errors when baking the agent but here's what I did; Under the assumption the rig and or the way the file was structured was the problem I imported the file FBX from MakeHuman into maya first (unsure if this step is necesary) and exported it back out of maya still as an FBX. This seems to restructure the FBX when importing into Houdini, perhaps an issue with how MakeHuman is exporting. After that I used Mixamo, although it didnt recognize that my file was already rigged so I used the auto rigger and downloaded the FBX file. I still get similar error messages but as far as I can tell no popping or glitching. Quote Link to comment Share on other sites More sharing options...
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