HappehLemons Posted September 28, 2018 Share Posted September 28, 2018 (edited) Here's somewhat simple scene. I'm merging two Shaders in the color mixer, with a point cloud made for my wetmap. I did this following Jeff Wolverton tutorial on Pluralsight on "Creating a Dynamic Wet Map Shader in Houdini" In his second example with the torus, he does almost this exact thing and is renders very quickly. I've got a 36 thread CPU, and let this sit for 30 mins and it still doesn't finish. It seems like mixing two principal shaders (I've tried core and classic shaders too) is the root cause here, however in his tutorial he does this "Surface Model Shaders" (Which I think is classic core now?) and I still get supper long render times. Can someone lend me a helping hand here? Edited September 28, 2018 by HappehLemons Quote Link to comment Share on other sites More sharing options...
davpe Posted September 29, 2018 Share Posted September 29, 2018 for that you are supposed to use Layer Mix. Quote Link to comment Share on other sites More sharing options...
anim Posted September 29, 2018 Share Posted September 29, 2018 this may give you some insight on how to properly layer materials https://vimeo.com/212603065 Quote Link to comment Share on other sites More sharing options...
HappehLemons Posted October 2, 2018 Author Share Posted October 2, 2018 On 9/29/2018 at 11:49 AM, davpe said: for that you are supposed to use Layer Mix. I later found out this was the solution. In the Jeff Wolverton tutorial they used color mix, so I stuck with that. Thing's went perfectly after I moved onto the layer mix. Quote Link to comment Share on other sites More sharing options...
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