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VEX Procedural Volume and i3D


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Hi all,

I am for first time working with Vex Volume procedural, and in the meantime in order to learn it I am looking for info. Most of the info regarding this topic is fairly old and one of the things I see all the time is this i3D format, I am wondering what is the current way to create this files, say I have a normal volume and I want to store it as i3D to load it into my CVEX shader builder, I saw there is a command like i3dconverter file.bgeo file.i3d, I tried and it gave me an error, could someone give a clue about the workflow?





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