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Angle of water effect? Angled Bounding Box/Clip? e.c.t


mr_syco

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Hey Guys,

 

Been trying to wrap my head around this one, 

Still quite new to Houdini but I think I might have the right components to fix this problem only I'm not 100% sure how to go about setting it all up...

 

Usually when I'm create fluid for the insides of objects ill go about either doing a clipping plane or a cull in vex based on P.y on the original mesh and then I'll do some vdb work to get a liquid.

 

I would like to be able to add an additional feature to the setup in which the angle of the bottle inversely clips the plane to give the appearance that the bottle has been set at an angle.

 

I was looking into maybe sampling the bounding box and deleting the geo based on that but I'm not sure If that's the right route to go down.... any help would be amazing thanks!

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