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Preserving pivot and orientation through ABC/FBX


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Hi all, 

I hope this is not a dumb question, but I'm trying to find out if it's possible to preserve object pivot points on models exported from other packages. I work a lot with high poly CAD models, mechanical moving parts. Often including parts with offset rotation etc. I'm exporting these from 3dsMax. Are there any ways to preserve the pivot point location and rotation per (packed) object so I can animate them correctly in Houdini? Also, I'm trying to avoid animating inside SOP since it's a real performance hog and not really ideal if I need to use the models for simulation collisions etc. Moving the pivot transform out on to the object level would be ideal. 

I recorded a video, trying to show exactly my workflow issue here. Just curious if there are any good workflows to handle these kinds of scenarios? 

https://vimeo.com/294855489

Edited by Tronotrond
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