csp Posted October 26, 2018 Share Posted October 26, 2018 Hi, I compute the velocity on an animated point and I copy a geometry on it which inherits the velocity but of course is not correct as every point now has the exact same vector. How can I realign the existing velocity in the geometry using vex without having to recompute it? I have attached an example hip. orientvelocity.hipnc Quote Link to comment Share on other sites More sharing options...
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