jwdavies Posted November 12, 2002 Share Posted November 12, 2002 I'm modeling and animating an antique grandfather complete with the internal mechanism. My problem is that I need a few gears to constantly rotate about 5 degrees and then stop. I can't keyframe it (parameters of the class) and I've tried an "if / then" over time statement but the gear would rotate and then snap back to zero. How can I get that rotate expression to be cumlative? Any help would be greatly appreciated. jwdavies Quote Link to comment Share on other sites More sharing options...
sirogi Posted November 12, 2002 Share Posted November 12, 2002 chops: pop down a wave set to "pulse" (or anything periodic) then a count CHOP. ...season to taste then serve warm.... Quote Link to comment Share on other sites More sharing options...
danteA Posted November 12, 2002 Share Posted November 12, 2002 Wouldn't a simple expression like "round($F/(30*2))*5" would give you values 0, 5, 10, 15, etc. every 30 frames ... without using chops at all? Quote Link to comment Share on other sites More sharing options...
sirogi Posted November 13, 2002 Share Posted November 13, 2002 errr...hahahahaha!! yeah....sure sure... I just picked CHOPS because I was working in CHOPS at the moment I read the question.... talk about slipping! Quote Link to comment Share on other sites More sharing options...
danteA Posted November 13, 2002 Share Posted November 13, 2002 Drats, why even use round when `floor($F/30)*5` is even simpler! Oh well, too much knowledge is a dangerous thing. Quote Link to comment Share on other sites More sharing options...
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