callebalik Posted November 1, 2018 Share Posted November 1, 2018 Hi, What's the proper way of adding velocity from normals in H17s Pyro workflow. Should I use the Point Velocity node in SOPs and merge in before Volume Rasterize Attributes? If I feed build a velocity volume in the Pyro Source it becomes a renderable volume. It didn't use to in earlier versions, right? Cheers, Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted November 2, 2018 Share Posted November 2, 2018 Hmm...not entirely sure if I properly understand your question. You can still use Volume Source to feed in any velocity field into your sim. Create a Source Volume, set it to Initialize > Source Fuel and do away with the fuel and temperature fields inside the Volumes tab (hit the small x), leaving you with just velocity. Make sure the "Velocity from Normals " field you created in SOPs is properly connected to this new Volume Source (SOP Path/Input) and plug the Volume Source into the third input of your pyrosolver. That should work fine. Quote Link to comment Share on other sites More sharing options...
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