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make window in the wall


trili

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  On 11/11/2018 at 9:29 AM, konstantin magnus said:

Hi Trily, the hole SOP can substract flat, fully overlapping shapes, as well.

window_hole_sop.hiplcFetching info...

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Thanks! It is a better way than boolean. although, i found if the door geo is not "in" the wall geo, then the hole cannot be built.

build_window2.jpg

Edited by trili
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Hole is good, if you have only a few objects to cut out of your main object.

when you start to have a lot and the order of the cuts is going to affect the result, because of the bridging edges,
or if you start to have recursive holes (holes in holes)
I would generally still advise the usage of the new Booleans.

The booleans also have a mode specifically made for flat objects,
and like you already found out, you would not need to clean the tiny sliver of a mesh below the doorframe in your case.

also, as a second alternative, you could also use the "Trim" SOP if you work with NURBS surfaces.

 

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