Jump to content

Testing For Rays


Recommended Posts

Does anyone have any shading tricks that will let you check if a shader is being queried by another shader from an occlusion or raytrace call?

Put another way, something like isshadowray() but will return true if the ray is coming from an occlusion or raytrace call.

On a related note does anyone have any tips on doing occlusion with partially transparent objects?

ta

Si

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...