sibarrick Posted May 11, 2006 Share Posted May 11, 2006 Does anyone have any shading tricks that will let you check if a shader is being queried by another shader from an occlusion or raytrace call? Put another way, something like isshadowray() but will return true if the ray is coming from an occlusion or raytrace call. On a related note does anyone have any tips on doing occlusion with partially transparent objects? ta Si Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted May 11, 2006 Share Posted May 11, 2006 check this functions: getglobalraylevel() getraylevel() Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 11, 2006 Author Share Posted May 11, 2006 Cheers Andrew Quote Link to comment Share on other sites More sharing options...
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