theshizon Posted November 13, 2018 Share Posted November 13, 2018 Hi guys. You remember that old lunar lander game? I need to create that type of effect in Houdini. I have a zeppelin with 2 thrusters on either side, near the middle and below the halfway point. I want to take velocities from these 2 points, aimed at about a 45 degree angle, downwards and away, and use it to make the zeppelin dynamically float bob and pivot based on the velocities. Does that make sense? I'm having troubles figuring out where to start. Would it be a dops sim or could I do it all in sops. Cheers! Quote Link to comment Share on other sites More sharing options...
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