Jump to content

Dynamic Lunar lander


theshizon

Recommended Posts

Hi guys.  You remember that old lunar lander game?  I need to create that type of effect in Houdini.  I have a zeppelin with 2 thrusters on either side, near the middle and below the halfway point.  I want to take velocities from these 2 points, aimed at about a 45 degree angle, downwards and away, and use it to make the zeppelin dynamically float bob and pivot based on the velocities.  Does that make sense?  I'm having troubles figuring out where to start.  Would it be a dops sim or could I do it all in sops.

 

Cheers!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...