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Flipsolver Surface Tension Blur Filter


PixelEmpire

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Hey!

Iv got a scene where I'm emitting off a the tip of a whales tail for the water left effect without using a full tank sim.

Now iv got it acting how i want but the surface tension(FLIP Solver) i want to fall off over the length of the particle stream. Iv been searching for 2 days and cant find anything to control this mask filter feature or visualize it, unfortunately i am very new to Houdini but i have gone through the documentation and over the flip master class where they brought up this feature for 16.5. If there is anyone that can shed some light on how to actually use this feature or achieve what iv explained it would be much appreciated!

 

 

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