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Again...


symek

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I know it seems to be my obsession since I'm writting from time to time about Python integration in 3d packages out there (SoftImage, Blander, RealFlow, Gelato etc etc).Here we have almost finished integration of Python into Maya, which turns pythonists into MEL experts. With cgkid2.0 python can be used as replacement for MEL. Hmm... and there is no other so elegant language as Python. Point for Maya I'm affraid... with so many quite advanced modules python/cgkid its self turned to be somehow 3d application. It can already construct 3d scenes (from ribs, geo, bhv, textures), preview it in OpenGL and render via RenderMan (or even Gelato).

With relatively small efforts Python bindings to Houdini would open SESI world for integration with others, which is as we all know very desirable future. :whistling:

cheers,

SY.

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even more: there is also maya c++ Sdk binding inside cgkid, so even this level of manipulation is available from python. this makes sdk development rapidly fast... I'm not sure about any internal limitation but it seems that you can use sdk classes as a part of scripting, which makes it really powerful at least in terms of futher development in pure sdk.

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