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activate multiple group of particles at different time with initial velocity


FR3D

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I am trying to blow up multiple groups of particles in a sequence.(boxes of confetti exploding at different times).

The activation isn't really the problem as I can use a sop solver within a dop to activate the particles group at different time.

The issue is to give them that "initial velocity" at activation time.

The only method i found that is working to achieve the effect, was to actually import and merge many popobject and "activate" them one by one in a sequence , with the velocity attribute created at sop level

This solution is of course very inconvenient.

I attached a clean file, with just the different group all popping at the same time. a solution to have them delayed one after the other would be very welcome :)

I just can't find an elegant method which works procedurally.

 

Thank you for your help

confetis.hip

Edited by FR3D
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