bricecrv Posted November 27, 2018 Share Posted November 27, 2018 Hello, I would like to interpolate the points of a flip fluid to test the slow motion. The problem is that the ptnum of each point changes over time. Do you know how to fix this problem? Thank you very much, Brice Quote Link to comment Share on other sites More sharing options...
3dome Posted November 27, 2018 Share Posted November 27, 2018 (edited) use id attrib to track a point over time Edited November 27, 2018 by 3dome 1 Quote Link to comment Share on other sites More sharing options...
ikoon Posted November 27, 2018 Share Posted November 27, 2018 It is off by default. You may need to turn it on and resimulate: Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted November 27, 2018 Share Posted November 27, 2018 (edited) if you drop a visualize node and set the type to marker and attribute to id you can see each particle's id in the viewport. I do this sometimes to delete stray particles Edited November 27, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
bricecrv Posted November 27, 2018 Author Share Posted November 27, 2018 Thank you so much! I understood that the problem with ptnum comes from resseeding. I will test with the id directly to see if it is possible with reseeding, Thank you. Quote Link to comment Share on other sites More sharing options...
bricecrv Posted November 28, 2018 Author Share Posted November 28, 2018 The problem of the id is the same as the ptnum. With reseeding it creates particles with the same id or ptnum. Do you know how to solve this problem ? Thank you. Quote Link to comment Share on other sites More sharing options...
3dome Posted November 28, 2018 Share Posted November 28, 2018 (edited) can you attach your scene? ID should always be unique, unless you create it yourself in VEX and mess up lol just tried it myself, IDs get assigned as expected Edited November 28, 2018 by 3dome Quote Link to comment Share on other sites More sharing options...
bricecrv Posted November 28, 2018 Author Share Posted November 28, 2018 This is the scene. I think that for interpolation reseed is a problem. But there are still several ids with -1. what do you think of it? ID-reseed-01.hipnc Quote Link to comment Share on other sites More sharing options...
3dome Posted November 28, 2018 Share Posted November 28, 2018 yeah i had a few of them too, but in a million points if you blast those guys away no one will notice dropping down a timeblend and timewarp gives me pretty nice slowmotion 1 Quote Link to comment Share on other sites More sharing options...
bricecrv Posted November 28, 2018 Author Share Posted November 28, 2018 Oh great, thanks for the advice, that's very helpfull ! Thank you very much Quote Link to comment Share on other sites More sharing options...
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