Martin B Posted November 28, 2018 Share Posted November 28, 2018 (edited) Hi there, I'm trying to make a load of vegtables roll along the ground (might have to go up inclines, around bends etc), but in a purposeful motivated way, think zombie vegetables. I've been playing with various RBD sims and am getting some ok movement but there's a large variety of odd shaped veg, some skid and some end up stalling. Also working in some slighly strange movements like a cucumber but its moving end over end instead of rolling. So I was thinking of trying to set something up along the lines of one of those balls you get for pets that has a little motor inside it https://www.youtube.com/watch?v=gBGwoxU8yEs But I wasn't sure how to approach it... In my head it would be animating the centre of mass to be lower and in front of the direction I want them to travel. Or is there a simpler way to cheat it? Any pointers would be greatly appreaciated, I'm comfortable in Houdini but dynamics isn't my forte. Cheers Martin Edited November 28, 2018 by Martin B Quote Link to comment Share on other sites More sharing options...
mestela Posted November 28, 2018 Share Posted November 28, 2018 Rich Lord has you covered, browse around his amazing blog for a while: http://richardlord.tumblr.com/ I wrote a few notes that might be useful too: http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks2 1 Quote Link to comment Share on other sites More sharing options...
Martin B Posted November 28, 2018 Author Share Posted November 28, 2018 33 minutes ago, mestela said: Rich Lord has you covered, browse around his amazing blog for a while: http://richardlord.tumblr.com/ I wrote a few notes that might be useful too: http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks2 Ah brilliant, can't believe I didn't know about Rich Lords blog. Thanks ever so much for tokeru as well, such a wealth of information! 1 Quote Link to comment Share on other sites More sharing options...
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