jurueta Posted November 29, 2018 Share Posted November 29, 2018 Hi all, I'm working trying to get some skin tearing with vellum, and i used animated noise to drive the breakthresdholdscale attribute of the vellum weld points constrains, but when this noise pass by the solver, the solver only keeps the info of the first frame. so my questions is How to update an attribute based on time in the vellum solver?. Thank you. Quote Link to comment Share on other sites More sharing options...
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