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driven attributes witn anim noise in vellum


jurueta

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Hi all,

I'm working trying to get some skin tearing with vellum, and i used animated noise to drive the breakthresdholdscale attribute of the vellum weld points constrains, but when this noise pass by the solver, the solver only keeps the info of the first frame.

so my questions is 

How to update an  attribute  based on time in the vellum solver?.

Thank you.

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