nuki Posted November 29, 2018 Share Posted November 29, 2018 (edited) Edit: Dammit, I uploaded the wrong scene..... I want to set point positions to a value from a vector array with a geometry shader. But somehow I cannot bind the vector array properly inside the shader, it will always return {0,0,0}. If I bind a vector directly it all works as expected, but I really need to pick my position vectors from an array. If you have time, please take a look at the attached example scene which illustrates the problem. array_cvex.hiplc Edited December 1, 2018 by nuki Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.