Christoph_H Posted November 30, 2018 Share Posted November 30, 2018 Hi, how is it possible to bake the rounded Edge shader to normal map in houdini? thanks. Quote Link to comment Share on other sites More sharing options...
davpe Posted December 1, 2018 Share Posted December 1, 2018 hi, maybe like this? roundedge_to_tangent.hiplc Quote Link to comment Share on other sites More sharing options...
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