Lucavfx Posted November 30, 2018 Share Posted November 30, 2018 Hi, I was wondering, which pop attributes does the dop-pop solver uses to compute movement, also what's their mathematical relationship? I've got so far: v force targetv airresist the reason is that I'm not sure about the targetv-airresist force v interactions and I'd like to build a boids based crowd system and mix the use of pop fields and pop wrangles where I further manipulate v directly. Many thanks Quote Link to comment Share on other sites More sharing options...
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