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dop pop attributes used by the solver to compute movement?


Lucavfx

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Hi, I was wondering, which pop attributes does the dop-pop solver uses to compute movement, also what's their mathematical relationship?
I've got so far:
v
force
targetv
airresist


the reason is that I'm not sure about the targetv-airresist force v interactions and I'd like to build a boids based crowd system and mix the use of pop fields and pop wrangles where I further manipulate v directly.

Many thanks

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