revelationsr Posted December 3, 2018 Share Posted December 3, 2018 Hi there. I am trying to create a chunky soup sim with flip fluids using variable viscosity. My first test seems to be doing well but there are a few areas that I would like to improve but are unsure how to do about it. So my scene is useing a texture of soup. I take some colours from that texture and use that to create my viscosity om my points. It ranges from 500 - 500000. For the most part the general movment seems spot on. There are just two things I would like to tweak. Firstly. The high end viscosity does not seem to keep its shape as well as I hoped. The points that makes up thechunks in the soup does stay together. But seems to loose its shape. Anything thoughts on keeping the chunks chunky? Secondly. I would like the chunks to always float to the top. Thoughts on that? Cheers Quote Link to comment Share on other sites More sharing options...
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