SciMunk Posted December 9, 2018 Share Posted December 9, 2018 Hi, when using maya ncloth, these is a command that lets resolve initial collision if 2 object are intersecting each other. is there a similar thing with houdini/vellum ? thanks for the help! Quote Link to comment Share on other sites More sharing options...
SciMunk Posted December 13, 2018 Author Share Posted December 13, 2018 Hello, is there any robust way to do that ? I tried several thing like using the group bounding object, ray with minimum distance and smooth, but these thing won't take any constraint into account, I just don't see how to do it. any help please ? Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted December 13, 2018 Share Posted December 13, 2018 (edited) This is an amazing node that can help you a lot!!!! I think is also part of the Vellum post process, if I'm not wrong! http://www.sidefx.com/docs/houdini/nodes/sop/detangle.html Cheers, Alejandro Edited December 13, 2018 by Pazuzu 1 Quote Link to comment Share on other sites More sharing options...
SciMunk Posted December 14, 2018 Author Share Posted December 14, 2018 Hi Pazuzu, Thanks for the node, I tried it a little, I'm not sure if I just don't use it right or if it simply can't handle it, what I want to resolve is very large intersection, for exemple 2sphere interesting up to 80% of their radius. Quote Link to comment Share on other sites More sharing options...
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