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Rbdpointobject Resists Collision - Problem


aracid

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Hey all

Im busy trying to do dominoes using rbdpointobject, and when i use an animated object or a spring to "start" the first domino, the domino's that are ment too fall, start to collapse and then just morph back to their original position.

its like they are goaled to it. ;)

this only happens when i have a another object merged, ie to act as the ground collision.

checked the attached file. any ideas why that happens ?

thanks in advance :blink:

brian

dominoes_test_basic_Dynamics_v3.rar

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Anytime something doesn't wokr, and you rebuild it and it works, chances are you didn't rebuild it the same way :)

Looking at this simulation, it looked to me like the dominoes were weebles (those toys that wobble around but don't fall down). And just like a weeble, your dominoes all had a really low center of gravity. Just turn on Compute Center of Mass on the RBD Point Object.

Mark

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Anytime something doesn't wokr, and you rebuild it and it works, chances are you didn't rebuild it the same way :)

Looking at this simulation, it looked to me like the dominoes were weebles (those toys that wobble around but don't fall down).

Mark

27726[/snapback]

:-)

thanks for taking a look at the scene, maybe ill do a bloopers version :)

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