Jump to content

Curved-based Track setup.


Malak1000

Recommended Posts

I'm trying to create a track setup somewhat like the one below based mostly in principals leaned from Kim Goossens' Houdini Procedural Road Creation tutorials

https://youtu.be/4jLSRwlQV9M?t=3833 

Essentially sweeping along the master curve for the body of the track, and copying to point along the curves for the uprights.

I'm moderately new to Houdini and modelling procedurally, but I'm not doing too badly. However there are two parts of the setup in the video that I can't even conceptualise how I might go about them...

1) The system won't put an upright on an 'illegal' surface (roads, buildings) only legal ones. I can't think how to go about this sort of functionality.

2) The main body of the track is not a simple sweep, as it arches between uprights. Again, I'm just not experienced enough thinking about modelling procedurally to think about how this might be achieved.

Any help gratefully received!

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...