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Vertex Animation Textures - RBD - Houdini to Unreal - position offset [SOLVED]


WLVL

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Hello!

exporting rbd sim to unreal using VAT.

Issue: active pieces are floating above ground in Unreal. non active pieces are placed correctly. (see images)

It seems like the y value of the texture is somehow capped ?

how can I debug this?

 

Everything worked fine in the simulation iteration before.

I changed a few constraints properties and added a fracture level to the geo.

800 fragments, 240 frames

 

using Game Dev Toolset 1.96

using Houdini Indie 17.0.416

any help appreciated thanks!!

 

solution:

bbox_max1, bbox_min1 copied values were wrong

(I was using same value of bbox_max, bbox_min, old method depracated)

 

 

rbd_ok_houdini.PNG

rbd_floating.PNG

Edited by WLVL
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