Justin K Posted December 21, 2018 Share Posted December 21, 2018 (edited) Hello! Im trying to utilize the attr token provided in arnold. Its supposed to allow you to use user defined attributes to change things in the shader --in this case allowing me apply different texture sets to primitive groups with the same uvs. In this case there are six pieces of geometry, with an id attribute and a string attribute set to the file name they should be grabbing for the texture. The syntax is supposed to be something like this: https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=55711930 (see pic as well) So Im pointing to the folder and then writing in the attr as is suggested, but Im not getting any results. Anyone know what I might be doing wrong? They are exr files--in one texture folder. When I point directly to the file location the file reads- so i dont think it is the file--i think I am just not typing something correctly. Yeesh. Thanks! Edited December 21, 2018 by Justin K Quote Link to comment Share on other sites More sharing options...
Qazi Talal Posted January 12, 2020 Share Posted January 12, 2020 did u find any solution?? Quote Link to comment Share on other sites More sharing options...
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