Alexander Weide Posted May 23, 2006 Share Posted May 23, 2006 hi i got a large problem..... i got a modelanimation made with maya. but i need a kind of slime on the ground, because my animated model is monster snail. i think i can made it with houdini..... i thought i select the path of the snail, select the polys on the ground and emit some particles on the ground..... sorry but iam new to houdini......... ...short i will have realistic slime for my monster snail..... and houdini has to help me!!!!!!!!!NOW Quote Link to comment Share on other sites More sharing options...
michael Posted May 23, 2006 Share Posted May 23, 2006 try using the 'bounding object' option on the group node, use the intersection of the snail and the grouns to create a source for your particles Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted May 28, 2006 Author Share Posted May 28, 2006 yeah that works, i put it in the net when iam ready, i think tomorrow Quote Link to comment Share on other sites More sharing options...
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