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Car crash sim


Excelsior47

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Hello,

I'm doing a little project where I'm crashing a car into a bollard. I'm planning on using the point deform method from this forum https://www.sidefx.com/forum/topic/58583/#reply but I'm a bit stuck. I've separated the geometry using blast nodes so I can modify each type of material on the car but then I'm not sure how to connect the pieces together so when I animate the car all the separated objects follow it(I'm a bit new to Houdini).  I've attached the file below, so if anyone has a bit of time to spare, can you take a look and point out how to achieve what I want?

Thanks in advance!

CarCollide.hip

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