Rafal123 Posted May 25, 2006 Share Posted May 25, 2006 imagine there is an animated sphere which moves in X direction for 40 frames, then in frame 41 I wanna this sphere to behave as RBD, what I need is to take velocity from object which doesn't have velocity, so when it become RBD it should moves still in X and also falls down because of gravity, how solve this? Quote Link to comment Share on other sites More sharing options...
craig Posted May 25, 2006 Share Posted May 25, 2006 Here's the simplest way. You could also use the Motion DOP, which would be relevant if the motion were coming from the SOP level instead of the Object level. inheritMotion.hip Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted May 25, 2006 Author Share Posted May 25, 2006 muchos gracias, must check that stuff Quote Link to comment Share on other sites More sharing options...
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