filipw Posted February 19, 2019 Share Posted February 19, 2019 I'm trying to create HDAs for use in UE4 that can have worn edges. Like, pipes, fences, crates, barrels etc. It is easy to get the info using the simple baker or by using substance painter as long as the object doesn't change. But that defeats the whole purpose of the HDA in the first place. As I understand from search the wast internets, the baker uses Mantra and thus cannot be used in the houdini engine plugin. Is there other ways to get hold of the curvature of an dynamic object and expose to UE4s material system? /F Quote Link to comment Share on other sites More sharing options...
el_fideo_rubio Posted March 25, 2019 Share Posted March 25, 2019 here you go pal these two videos should provide you with enough infor to get your started Quote Link to comment Share on other sites More sharing options...
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