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Dynamic objects (HDA) and worn edges in UE4

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I'm trying to create HDAs for use in UE4 that can have worn edges. Like, pipes, fences, crates, barrels etc. It is easy to get the info using the simple baker or by using substance painter as long as the object doesn't change. But that defeats the whole purpose of the HDA in the first place. 

As I understand from search the wast internets, the baker uses Mantra and thus cannot be used in the houdini engine plugin.

Is there other ways to get hold of the curvature of an dynamic object and expose to UE4s material system?



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