Jump to content

Dynamic objects (HDA) and worn edges in UE4


Recommended Posts

I'm trying to create HDAs for use in UE4 that can have worn edges. Like, pipes, fences, crates, barrels etc. It is easy to get the info using the simple baker or by using substance painter as long as the object doesn't change. But that defeats the whole purpose of the HDA in the first place. 

As I understand from search the wast internets, the baker uses Mantra and thus cannot be used in the houdini engine plugin.

Is there other ways to get hold of the curvature of an dynamic object and expose to UE4s material system?



Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...