Philipp Posted February 21, 2019 Share Posted February 21, 2019 (edited) (Problem solved, check second post for solution) Hi there! I want to push packed geometry with Pyro and also packeds should collide with smoke (feedback scale in pyrosolver). All built from shelf. It moves, but i get strange collision volume. Any ideas how to fix it? It seems some solver create collision volume for packeds only 10*10*10 resolution and I can't find a way to increase it... issue.hip Edited February 21, 2019 by Philipp Problem solved Quote Link to comment Share on other sites More sharing options...
Philipp Posted February 21, 2019 Author Share Posted February 21, 2019 (edited) Problem solved Ok, solution was to build volume by myself using SDF Representation node plugged into rbd solver. Edited February 21, 2019 by Philipp Problem solved Quote Link to comment Share on other sites More sharing options...
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