vadimbelyaev Posted February 27, 2019 Share Posted February 27, 2019 (edited) Hey. My idea is to create a uv in Illustrator and transfer same uv on geometry object. I try to solve it myself, but now i need your help/some idea. My problem is wrong rotation island on target uv model. I try sort points, primitives and my other idea didnt work. (ofc I dont want fix uv islands by hand) I cleaned my mad project for you and attached project files here (project, vector uv file and texture for experiments) Thanks for your answers. //add The main problem i think wrong sorting vertices i cant solve it. If you unlock "sort" node in my project you see primitives was sorted fine (i hope) I think new map will be more useful (testUV_02.jpg) //new HoudiniTestUV.hipnc testUV_01.ai Edited February 28, 2019 by vadimbelyaev Quote Link to comment Share on other sites More sharing options...
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