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UV from vector file


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Hey. My idea is to create a uv in Illustrator and transfer same uv on geometry object.
I try to solve it myself, but now i need your help/some idea.
My problem is wrong rotation island on target uv model.
I try sort points, primitives and my other idea didnt work. (ofc I dont want fix uv islands by hand)
I cleaned my mad project for you and attached project files here (project, vector uv file and texture for experiments)

Thanks for your answers.

//add

The main problem i think wrong sorting vertices i cant solve it.
If you unlock "sort" node in my project you see primitives was sorted fine (i hope)

I think new map will be more useful (testUV_02.jpg)

//new

HoudiniTestUV.hipnc

testUV_01.ai

testUV_02.thumb.jpg.9b462b97889740964ae6c5ad9f05ab54.jpg

testUV_01.jpg

Edited by vadimbelyaev
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