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Problems with Particles colliding with Rigid bodies


PortalPyro98

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I'm having problems in my scene trying to have dust particles and rigid body "stones" attracting to a moving point in world space. I have the stones set up so they attract to a point and collide with a sphere which seems to work just fine, however once i start introducing the particles to the DOP network the stones start to get influenced by the particles and start to gain a high velocity whenever a collision is made.

Any thoughts on how to make the stones velocity not be effected by the particles while still having them collide.

ParticleCollision.zip

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