msalek Posted March 19, 2019 Share Posted March 19, 2019 Hey there! after using frost, a meshing plugin for 3dsmax.. i realize that i am missing something i use a lot.. which is. shrink the liquid meshes as the particles die, this to avoid popping off. what would the best way to do it in houdini be? thanks trying to doit on a flip sim's particlefluidsurface . Quote Link to comment Share on other sites More sharing options...
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