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shrink particlefluidsurface by age


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Hey there! after using frost, a meshing plugin for 3dsmax.. i realize that i am missing something i use a lot.. which is. shrink the liquid meshes as the particles die, this to avoid popping off.  what would the best way to do it in houdini be? thanks

trying to doit on a flip sim's particlefluidsurface . 

Image result for frost mesh shrink age

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