Andy_Ireland Posted April 8, 2019 Share Posted April 8, 2019 Using Houdini 16 on Windows 10, rendering with Mantra PBR, using standard AOV's 16 bit float single scanline compression. I am using standard shaders no sss/refraction/emission/volume, plussing the AOV's together in Nuke. There are very slight differences between the rbg values of my beauty and recombined AOV's in Nuke, can see the rgb values in the 2 attached screenshots Anyone have any ideas why this might happen? Any ideas appreciated, the scene is a comp demo and the differences are confusing me and will confuse the students. Quote Link to comment Share on other sites More sharing options...
davpe Posted April 9, 2019 Share Posted April 9, 2019 don't take this for granted, but i think such thing could be simply a result of some sort of image processing deviation. i mean having Mantra compositing the beauty pass for you, and then taking decomposed layers and trying to put them together in a different software may not be 100% the same thing (for various reasons), even thou theoretically it is. it would be fun to try and put together the same thing in let's say Fusion and Houdini COPs - maybe you would end up with another two results with some tiny degree of difference? Quote Link to comment Share on other sites More sharing options...
Andy_Ireland Posted April 9, 2019 Author Share Posted April 9, 2019 Thanks davpe, I dont remember this issue with houdini/Mantra before but I also may not have noticed. Might take a look in Fusion later but I trust Nuke's maths more Quote Link to comment Share on other sites More sharing options...
davpe Posted April 9, 2019 Share Posted April 9, 2019 well it's not a question of trust, but your answer already presumes that there will be some sort of difference between applications. do you trust Mantra more than Nuke? shouldn't that be the same? Quote Link to comment Share on other sites More sharing options...
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